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Below is a list of our projects: under construction, on-going projects, and our wishlist items. There are no specified end dates. We want to list projects to be more transparent about what Pegamoose Games is working on, and what we've set aside. Just because we are currently focused on some projects, you might have a different opinion. We'd love to hear from you. Which do you think are worthwhile? Which ones might you like to support? Which projects have dopplegangers out in the wild? Let us know what you think. Send us a message via out Contact page with the subject "Projects", and we will take your input into consideration. Current Projects:Project Peggy — (Scope: Massive; Phase: Design) [Notes —16 Note(s); Most Recent: 2012-02-12 20:56:16]A game engine providing a quicker, simpler solution to bring more online versions of tabletop games to a web interface. The goal is to provide games to the public which builds interest prior to print-publication. This is for games like Snipe Hunt, Zards, and other concept, tabletop games. Project Novel One — (Scope: Massive; Phase: First Draft) [Notes —2 Note(s); Most Recent: 2011-09-29 04:18:15] Fictional story. Details under wrap. Project Placement — (Scope: Massive; Phase: First Draft) [Notes —3 Note(s); Most Recent: 2011-08-04 09:19:00] A script for a screenplay based on the idea of funding the movie through bidding on placing items and people in the film. Perpetual Projects:Project Urban Legions — (Scope: Massive; Phase: Development) [Notes —5 Note(s); Most Recent: 2011-11-05 05:06:08]Urban Legions has notes to a story arc spanning at least twelve chapters. Plus, there are numerous pages of notes for various side quests and mini-adventures. there is plenty of content to add to Urban Legions for a very long time. The work on this may never really end. Project April Fools — (Scope: Medium; Phase: Design) [Notes —No notes available.] The monthly puzzle releases were incredible fun to design, but very time consuming. To compensate, the goal is to release one massive puzzle challenge consisting of several little puzzles each year on April 1st. Future Projects:Project Zelda — (Scope: Unknown; Phase: Concept) [Notes —No notes available.]Link-swapping as a form of strategy game with the goal to mutually increase traffic for both parties. Project Poindexter — (Scope: Medium; Phase: Design) [Notes —No notes available.] A faux test of seemingly nonsense questions that get trickier the more questions answered by the participant. Project Polly — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] Our own spin on a code-cracking game. Project Puzzle — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A collaborative multi-player game taking turns to construct a puzzle in which strict rules limit construction. Project Columbus — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A role-playing game and world exploring game. Simple graphics. Simple mechanics. Designed upon an ever-building map. Project IF — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] Convert two short stories into interactive fiction projects. Project Sinking Steps — (Scope: Unknown; Phase: Design) [Notes —No notes available.] Pegamoose Games submitted this entry in the About.com Game Design Contest. Turn this game into an online, multi-player version. Project Kings Corner — (Scope: Unknown; Phase: Design) [Notes —No notes available.] Pegamoose Games submitted this entry in the About.com Game Design Contest. Turn this game into an online, multi-player version. Project Jacks in a Box — (Scope: Unknown; Phase: Design) [Notes —No notes available.] Pegamoose Games submitted this entry in the About.com Game Design Contest. Turn this game into an online, multi-player version. Project Larry — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A role-playing game in card form. The game uses more skill instead of luck from random dice rolls. Project Petrol — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A card game based on passing the time on a long car trip. Project Paradox — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A time-travel themed card game. Project Figurine — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A tabletop game in which players must complete collections of objects in order to win. Project Add-On — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] Various sets of cards to enhance other classic/popular tabletop games. Project Calendar — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A perpetually constructed game in which periodic releases of pieces and rules are released and accumulated over time. Project Barbara — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A tabletop game like a reverse game of tag, in which one person is "it" and the other players gang up to go after that player. Nobody wins if the player who is "it" wins. Project Favorite Vase — (Scope: Unknown; Phase: Design) [Notes —No notes available.] A party game in which players are encouraged to cheat and break rules in order to win the game. Project Plain Sight — (Scope: Medium; Phase: Concept) [Notes —No notes available.] A card game in which there are multiple ways to win, but players do not know who is trying to complete which task(s) in order to win. Project Missing Socks — (Scope: Unknown; Phase: Design) [Notes —No notes available.] A card game in which players return missing items to their correct locations in order to win. Project George — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A game in which each player enhances a pet to compete against other player's pets. Project Monkeys — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A chess-like game in which movement of the pieces alter with each turn. Project Plant a Flag — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] A territory conquering game, but the locations are without traditional borders. Project Sixes — (Scope: Small; Phase: Concept) [Notes —No notes available.] Bidding game based on the number 6. Project Parade — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] Similar to Cows on Parade, but a way to get people to sponsor a Pegamoose and place it somewhere on their site and link back to the Pegamoose Games site. Project Think Tank — (Scope: Large; Phase: Concept) [Notes —1 Note(s); Most Recent: 2011-08-04 14:38:50] A repository of unused ideas, free for the public to share and use (user account required). Project Three Point — (Scope: Medium; Phase: Concept) [Notes —No notes available.] A bidding game based on the likely (or unlikely) outcomes of moving targets. Project Poptop — (Scope: Unknown; Phase: Concept) [Notes —No notes available.] For some reason, I've been drinking a Izze and IBC sodas and collecting the bottle caps. I'm thinking of a game that involves the bottle caps, interaction with people, and a computer interface. |