Won't somebody think of the moose?
 

When Pegamoose Games started in 2004, I invested a bit of money from the family savings in order to get the website and Snipe Hunt off the ground. Since then, the Pegamoose machine has been self-sufficient enough to keep the gears and cogs greased year-by-year, but barely enough to expand much beyond the current capacity. To save money, most of our current features have been web-based. I have treated Pegamoose Games more like a hobby (one that I enjoy immensely) rather than the business it is. It's the time to kick things up a notch. Too many projects have simmered on the back burner for far too long. I am declaring a new aim for Pegamoose Games:

  • Complete more projects in less time.
  • Reach more people with Pegamoose games and puzzles.
  • Become more transparent with our projects so that you can offer your opinion and help prioritize what comes next.
Unfortunately, Pegamoose Game has limits, mainly time, resources, and money. This is where we ask for your help. And, just what kind of support are we looking for?

  • Feedback — We may have our own priorities for projects, but what we work on may not jive with what you would like to see sooner rather than later. Let us know what you think. Check out the Projects page, then send us a message to let us know which project you think is most important.
  • Donations — We know that money is tighter these days what with the job market in flux, the world taking a pummeling, and so many other worthwhile places you can donate to rather than a little game shop like us. All we ask, is if you enjoy the free online puzzles and games, consider making a donation, no matter how small. Every little bit helps.
  • Links — You want an even cheaper way to give? Help get the word out about Pegamoose Games. Blog about us. Link to our site. Spread the word. Telling more people about Pegamoose Games always helps, and it is absolutely free.
  • Pledge Drive — One thing I've considered to raise money is a pledge drive. I have yet to think of a good enough pledge. I'm not making a pledge that would lose my job or my family, and it wouldn't be wise to make a pledge that would cost more than it would earn. So, if anyone has any suggestions on what to pledge to drive fundage, send us a note.
  • Work Trade — If Pegamoose Games had more available funds, we would love to hire some talented folk out there to help us make some really cool games (especially the ones looking for work). Unfortunately, we don't even pay ourselves. The Pegamoose machine has quite an appetite. We would still love to work with the talented folk out there. Why not scratch each other's backs? Perhaps we can work out a little agreement where we help you with some of your projects, and you help us with ours. Maybe we could help you with your project for a donation to Pegamoose Games. Or, if you want to volunteer your time, we hope we can find someway to repay you in the future.
  • Advertising — Want us to link an ad to your own site? We can sell advertising space along the borders of the Pegamoose Games website. Send us a query, and we can work something out.
  • Beta Testing — We love getting feedback, no matter how harsh. Sign up to be added to the Pegamoose Games Beta Testing program. You will get to participate in some of our future projects before they are released to the public.
  • Crowd Funding — One thing I've seen recently in a few different ways is Crowd Funding various projects. Consumers make donations to the projects they would most like to see reach completion, and the developers keep a transparent, interactive progress report. I've seen this a few different ways with my day-job companies I've worked for and their customers. Sure, I can state in my blog that I have lots of ideas, but until I list them and provide a status on each, you'll never know where these stand. My aim is to provide a list of current and upcoming projects, and have you vote on your favorite and either fund or offer words of encouragement to get a project done.
  • Grafitti our "City" — One of the lesser known features of our online game, Urban Legions, is that we accept artwork for the different scenes within the game. When you see a picture in Urban Legions, you can click on the picture and open a new web page to the artist's site. This is a win-win scenario. Artists get to contribute their pictures to a public game, we get artwork to spruce up the world of Urban Legions, and the artist can pull users to their site to discover their other gallery of art. How cool is that?
  • Did we forget something? — Do you have any other ideas for ways to support Pegamoose Games? Send us your ideas. We'd love to hear what you think.

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